The Walking Dead: 400 Days Review

As a fan of the Walking Dead series, I, quite frankly, can’t wait for the next episode to come out. Thankfully, Telltale games were generous enough to create this fantastic introduction/epilouge thing that ties things together from the previous season as well as introduce new characters with new personalities ambitions for survival for the new season. There are five different people who you play as: Vince, Wyatt, Russell, Bonnie, and Shel (check out the wiki for further info). Of course, I have nothing to say but good things because, well, it’s Telltale games and the Walking Dead. My only complaint: the combat. I hate shooting in this game because you cannot invert the y-axis. and it doesn’t give you enough time to react. But, hey, I do suppose it’s uber realistic.


My favorite characters were.. well, I like them all. But specifically, I liked Bonnie, Wyatt, and Vince. Bonnie is an apparent drug addict of some sort who was found by Leland. I don’t want to reveal too much, but Bonnie has the hots for Leland, and that’s why I like her character. Leland has been there for her ever since he found her, and has helped her throughout her forced “detox” since, well, it’s the zombie apocalypse. Oh yeah, he’s an older man.


Vince is cool. He was convicted of murder in Macon (ring any bells?). Him and a couple of other guys end up getting trapped in the transport bus with zombies while the guards bailed on him. You have to make a choice for your survival, which I will not spoil. Let’s just say it’s a pretty hard one.

Lastly, Wyatt is awesome. He seems like a guy I’d hang out with. He’s looks kind of stoner-ish, but cool nonetheless. He has to leave his friend behind to escape people who are coming after them (again, not wanting to be too specific).


All in all, it is well worth the money to get this prologue to the next season and epilogue to the previous season. As always, amazing character development and amazing story. It took me about an hour to beat with interruptions from dogs and husband. This makes me even more impatient and excited for the next season to come out!



State of Decay

Just hit them with a pipe.

I’m hiding behind a stone fence because everything has gone horribly wrong. In my hand are my last bottle of painkillers, enough to get me through the next few minutes. I’m tired and it’s not getting better. All around me is fire and smoldering corpses, and a screamer is shambling towards me. It’s lost it’s arms somewhere in it’s decay, but that’s not it’s weapon. I’m hoping, praying it doesn’t screaming because if it does I’m dead. Permanently dead.

A zombie horde is sashaying it’s way down the road and is currently gather around my car, my only way out. They don’t see or hear me and if the screamer keeps his mouth shut I might be able to survive this mess of a cleanup.

He screams, they hear me.

Soon they’re barreling through the gate and I can see their red eyes glowing. They move slow until they have a bead on prey, and then they run as fast as they can. I sprint in front of the gate just before they hit me and hop over the low wall. I limp over to the car and start the engine. Zombies gather around the doors, slamming their meaty fists into the side. The screamer lets another one loose. I drive away and manage to hit a cutscene that saves my life.

State of Decay is not your average zombie game. This game does exactly what zombie nerds have been asking for a while now. The goal of this game is not conquest. You are not some ultra-powerful human who can crush the undead in his way. You do not have a pistol with unlimited ammo. Ammo is scarce, and guns are a liability. The noise they unleash will attract more. I shoot only when I have to, when sound doesn’t matter. You are charged with the simple task of keeping you and the survivors you find safe. When a character dies, he’s gone and you play as another of your group. If that person dies, so on until there’s no one left. If that happens, you start the game over.

In this age of rapid checkpoints and linear environments, it’s encouraging to see a game so willing to break the status quo. The game operates in real time, meaning when you sign off the action continues and your group consumes food. Which means you must be constantly on patrol for more sustenance. While you search and fight and run you gain experience and level up, that is until you get shredded in which you lose everything.

In terms of game play, State of Decay runs a little similarly to Grand Theft Auto in which there are cars available for joyriding (careful, the sound of the engine is almost certain to bring attention) and guns available for shooting. On top of all that are rpg elements and stealth kills available to help you ward off the undead. It’s one hell of a ride, although one that leaves you jittery and exhausted. Just stepping out of your safe zone is a nightmare, and god forbid you have to travel at night.

While the game is brilliant, it suffers from a lack of polish. There is bouts of framerate lag and clipping. Nothing game breaking by any means, but certainly enough to bother. It doesn’t hold the game back at all.

The best news is, the game is only 20 bucks on the XBox Marketplace and has more ambition than many blockbuster games I’ve played in recent years.

I highly recommend.

Leviathan: A Short ME3 DLC Review

Reapers in London.

As if the Reaper invasion wasn’t scary enough, exploring the depths of an ocean covered world with skeletal remains of fisherman and deep sea divers aboard shipwrecks coupled with a form of indoctrination by a big bug-squid hybrid just about tops my biggest fears list. Leviathan generally covers the Reapers’ origin. The term “Leviathan” is just a name given to the species in which the current Reapers were modeled after (note, in ME2, construction of a Human Reaper was underway).

In ME2, you fought off the Collectors to prevent human harvesting to produce a Human Reaper (and you fight an incomplete one at the end).

The creature that arises out of the dark, watery abyss looks exactly like the metal beings that attack worlds like Earth, Thessia, and Rannoch. However, the “Leviathans” appear to be sentient, aquatic, big beetle-like squid creature with a telepathic influence over the lesser organics. In this DLC, it is revealed that the Leviathans went into hiding in the deep sea of this random world so that they could hide from their ultimate extermination.


The story for this DLC is absolutely amazing and gives incredible insight into history or possible origin behind the cycles, reaping of organics, Harbinger, and general annihilation of all sentient life in the galaxy. At the beginning of the DLC, you assume that it is the Reapers themselves indoctrinating people. Once indoctrinated, always indoctrinated, it appears. However, with the Leviathans, you can be under the influence of their telepathy, but be released and you’re fine. This issue must be related to how the quantum tunneling works for the Reapers versus the Leviathans. In addition, you get to encounter yet another ancient race, like with Javik. It just sparks an interest in what life could be waiting out there for us to discover.

The combat is generally boring, however. When you’re aboard the wreckage, the Reapers send their forces since they’re interested in the Leviathans as well. Let’s just say they send lots of Brutes when you’re in your deep-sea diving mech (given, though, they don’t send a Banshee).

Rating: 9/10